Reviews

7.6

gameplay
8
graphics
7
audio
6
value
10
"Capcom’s Case Zero is a prologue that lets players chop the dead before Dead Rising 2 is released at the end of September."
- Austin Adamson

Dead Rising 2: Case Zero Review

Dead Rising 2: Case Zero Chuck and Daughter

Capcom’s Case Zero is a prologue that lets players chop the dead before Dead Rising 2 is released at the end of September. The story takes place two years after the first Rising and three years before Dead Rising 2. The player is thrown into the boots of Chuck Greene, a motocross star, only hours after his first encounter with the zombies. His primary task is to ensure the safety of his young daughter.

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7.6

gameplay
7
graphics
9
audio
8
value
7
"After a searing long development cycle and a fair amount of hype, Remedy’s psychological thriller...finally falls into the hands of eager gamers."
- Sean Bowman

Alan Wake Review

Alan Wake Harvester

After a searing long development cycle and a fair amount of hype, Remedy’s psychological thriller about the disturbed writer finally falls into the hands of eager gamers ready to crack open the box and find out what makes Alan Wake tick. Best known for their work on the largely successful Max Payne franchise, Remedy returns with a new protagonist which the game is appropriately named after.

The story takes you to a small woodland town called Bright Fallsisolated by forests where Alan Wake heads for a little R&R in hopes to garner some inspiration and battle a stifling long standing case of writer’s block. This concept is quickly discarded when things in Bright Falls begin to turn upside down, and his wife kidnapped. A book Alan Wake has unknowingly written starts to manifest itself in reality and an antagonistic darkness sweeps across the town, taking possession of its residents.

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8.9

gameplay
9
graphics
10
audio
9
value
6
"This title lives up to its name as you walk, jump, and feel a general discomfort for all things that bump in the "dark"."
- Ernest Cook

Limbo Review

Limbo: Hang Loose

Limbo throws you into a transcendental world of shades and tints of black and white, to provide an incredible virtuosity of eeriness. The ambiance of the whole performance instills an overwhelming need to escape the hellish ploys of a universe unknown. With little sound play it really leaves you in a state of “limbo”.

You start out as a young boy in a quaint forest with very little information as to why you are wandering through the environment. It was designed with simplistic controls, that can allow any hardcore gamer, and or casual counterpart to easily pick the title up and begin playing with very little thought. As you progress, you come across various puzzles that often lead to your untimely demise; oft leading to moments of amusement as the poor boy is dismembered by various instruments of death. The game contains scrupulous amounts of scripted events; which is acceptable for a puzzle game of this grandeur. Depth of these puzzles is sometimes frustratingly entertaining. There were times where you just slapped your head in a Homer Simpson-esque “doh” moment, and other times where you were beyond confused as to the purpose of the next puzzle. This vagueness contained in some of the puzzles lends to the few short-comings of the experience. Not being able to progress through some parts of the game more readily pulls you back from the feel, and generally disrupts the immersing aspects it has to offer.

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